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java.lang.Objectnet.sourceforge.webcompmath.data.ValueMath
public class ValueMath
A ValueMath object is an easy way to create Value objects that are computed from other Value objects. For example, "new ValueMath(a,b,'+')" is an object whose value is obtained by adding the values of a and b.
| Constructor Summary | |
|---|---|
ValueMath()
Default constructor, only used in GUI builders. |
|
ValueMath(Function f,
Value x)
Create a ValueMath object whose value is computed as f(x). |
|
ValueMath(Value x,
Value y,
char op)
Create a ValueMath object whose value is computed by applying an arithmetic operator the values of x and y. |
|
| Method Summary | |
|---|---|
double |
getVal()
Get the value of this object. |
void |
setFunction(Function f)
Set the function to use |
void |
setop(char op)
Set the operation to use |
void |
setX(Value x)
Set the X value to use |
void |
setY(Value y)
Set the Y value to use |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public ValueMath(Value x,
Value y,
char op)
x - first arg. valuey - second arg. valueop - The arithmetic operator that is to be applied to x and y. This
should be one of the characters '+', '-', '*', '/', or '^'.
(No error is thrown if another character is provided. It will
be treated as a '/').
public ValueMath(Function f,
Value x)
f - function to usex - value to usepublic ValueMath()
| Method Detail |
|---|
public void setX(Value x)
x - the value to usepublic void setY(Value y)
y - the value to usepublic void setop(char op)
op - the operation to usepublic void setFunction(Function f)
f - the function to usepublic double getVal()
getVal in interface Value
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